A Few Flowers More
Different values: 4
=====================================
object {A Few Flowers More}
    _id : string {A Few Flowers More._id} (all different values)
    folder : string {A Few Flowers More.folder} (same value: sWB9Z36XRDJjKGVy)
    img : string {A Few Flowers More.img} (same value: systems/pf2e/icons/default-icons/alternatives/ancestries/leshy.svg)
    items : array<object> {A Few Flowers More.items}
        Length: min=28 max=57
        Value type: object {A Few Flowers More.items.[]}
            _id : string {A Few Flowers More.items.[]._id} (167 different values)
            [_stats] : object {A Few Flowers More.items.[]._stats}
                compendiumSource : string {A Few Flowers More.items.[]._stats.compendiumSource} (138 different values)
            img : string {A Few Flowers More.items.[].img} (100 different values)
            name : string {A Few Flowers More.items.[].name} (147 different values)
            sort : integer {A Few Flowers More.items.[].sort} (12 different values)
                0 (x150)
                100 (x4)
                200 (x3)
                300 (x2)
                400 (x1)
                500 (x1)
                1800 (x1)
                2100 (x1)
                1200 (x1)
                1500 (x1)
                600 (x1)
                900 (x1)
            system : object {A Few Flowers More.items.[].system}
                [ancestry] : object {A Few Flowers More.items.[].system.ancestry}
                    name : string {A Few Flowers More.items.[].system.ancestry.name} (same value: Leshy)
                    slug : string {A Few Flowers More.items.[].system.ancestry.slug} (same value: leshy)
                    uuid : string {A Few Flowers More.items.[].system.ancestry.uuid} (same value: Compendium.pf2e.ancestries.Item.cdhgByGG1WtuaK73)
                description : object {A Few Flowers More.items.[].system.description}
                    value : string {A Few Flowers More.items.[].system.description.value} (137 different values)
                publication : object {A Few Flowers More.items.[].system.publication}
                    license : string {A Few Flowers More.items.[].system.publication.license} (2 different values)
                        ORC (x5)
                        OGL (x162)
                    remaster : boolean {A Few Flowers More.items.[].system.publication.remaster} (2 different values)
                        True (x5)
                        False (x162)
                    title : string {A Few Flowers More.items.[].system.publication.title} (8 different values)
                        Pathfinder Player Core (x5)
                        Pathfinder Core Rulebook (x127)
                         (x13)
                        Pathfinder Lost Omens Character Guide (x15)
                        Pathfinder Advanced Player's Guide (x4)
                        Pathfinder Lost Omens World Guide (x1)
                        Pathfinder Adventure: Troubles in Otari (x1)
                        Pathfinder Adventure: A Few Flowers More (x1)
                rules : ###FoundryRulesObject###
                [slug] : string {A Few Flowers More.items.[].system.slug} (136 different values)
                [traits] : object {A Few Flowers More.items.[].system.traits}
                    rarity : string {A Few Flowers More.items.[].system.traits.rarity} (2 different values)
                        common (x146)
                        uncommon (x11)
                    value : array<string> {A Few Flowers More.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {A Few Flowers More.items.[].system.traits.value.[]} (64 different values)
                    [integrated] : mixed
                    [traditions] : array<string> {A Few Flowers More.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {A Few Flowers More.items.[].system.traits.traditions.[]} (all different values)
                    [selected] : object {A Few Flowers More.items.[].system.traits.selected}
                [boosts] : object {A Few Flowers More.items.[].system.boosts}
                    0 : object {A Few Flowers More.items.[].system.boosts.0}
                        [selected] : string {A Few Flowers More.items.[].system.boosts.0.selected} (3 different values)
                            wis (x1)
                            dex (x1)
                            int (x2)
                        value : array<string> {A Few Flowers More.items.[].system.boosts.0.value}
                            Length: min=1 max=2
                            Value type: string {A Few Flowers More.items.[].system.boosts.0.value.[]} (5 different values)
                                con (x7)
                                wis (x1)
                                cha (x1)
                                dex (x1)
                                int (x2)
                    1 : object {A Few Flowers More.items.[].system.boosts.1}
                        [selected] : string {A Few Flowers More.items.[].system.boosts.1.selected} (3 different values)
                            str (x2)
                            cha (x1)
                            dex (x1)
                        value : array<string> {A Few Flowers More.items.[].system.boosts.1.value}
                            Length: min=1 max=6
                            Value type: string {A Few Flowers More.items.[].system.boosts.1.value.[]} (6 different values)
                                cha (x4)
                                con (x4)
                                dex (x4)
                                int (x4)
                                str (x4)
                                wis (x8)
                    [2] : object {A Few Flowers More.items.[].system.boosts.2}
                        selected : string {A Few Flowers More.items.[].system.boosts.2.selected} (3 different values)
                            str (x2)
                            cha (x1)
                            dex (x1)
                        value : array<string> {A Few Flowers More.items.[].system.boosts.2.value}
                            Length: min=6 max=6
                            Value type: string {A Few Flowers More.items.[].system.boosts.2.value.[]} (6 different values)
                                str (x4)
                                dex (x4)
                                con (x4)
                                int (x4)
                                wis (x4)
                                cha (x4)
                [items] : object {A Few Flowers More.items.[].system.items}
                    [i5m1o] : object {A Few Flowers More.items.[].system.items.i5m1o}
                        img : string {A Few Flowers More.items.[].system.items.i5m1o.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {A Few Flowers More.items.[].system.items.i5m1o.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.i5m1o.name} (same value: Natural Medicine)
                        uuid : string {A Few Flowers More.items.[].system.items.i5m1o.uuid} (same value: Compendium.pf2e.feats-srd.Item.Natural Medicine)
                    [3nzxp] : object {A Few Flowers More.items.[].system.items.3nzxp}
                        img : string {A Few Flowers More.items.[].system.items.3nzxp.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {A Few Flowers More.items.[].system.items.3nzxp.level} (same value: 5)
                        name : string {A Few Flowers More.items.[].system.items.3nzxp.name} (same value: Lightning Reflexes)
                        uuid : string {A Few Flowers More.items.[].system.items.3nzxp.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [426dn] : object {A Few Flowers More.items.[].system.items.426dn}
                        img : string {A Few Flowers More.items.[].system.items.426dn.img} (same value: systems/pf2e/icons/features/classes/druid-weapon-expertise.webp)
                        level : integer {A Few Flowers More.items.[].system.items.426dn.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.426dn.name} (same value: Druid Weapon Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.426dn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Weapon Expertise)
                    [5borr] : object {A Few Flowers More.items.[].system.items.5borr}
                        img : string {A Few Flowers More.items.[].system.items.5borr.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.5borr.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.5borr.name} (same value: Resolve)
                        uuid : string {A Few Flowers More.items.[].system.items.5borr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [5zf6s] : object {A Few Flowers More.items.[].system.items.5zf6s}
                        img : string {A Few Flowers More.items.[].system.items.5zf6s.img} (same value: icons/consumables/plants/leaf-hastate-glowing-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.5zf6s.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.5zf6s.name} (same value: Anathema (Druid))
                        uuid : string {A Few Flowers More.items.[].system.items.5zf6s.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Druid))
                    [6cq7c] : object {A Few Flowers More.items.[].system.items.6cq7c}
                        img : string {A Few Flowers More.items.[].system.items.6cq7c.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
                        level : integer {A Few Flowers More.items.[].system.items.6cq7c.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.6cq7c.name} (same value: Medium Armor Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.6cq7c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
                    [80cqf] : object {A Few Flowers More.items.[].system.items.80cqf}
                        img : string {A Few Flowers More.items.[].system.items.80cqf.img} (same value: icons/creatures/amphibians/treefrog-leaf-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.80cqf.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.80cqf.name} (same value: Wild Empathy)
                        uuid : string {A Few Flowers More.items.[].system.items.80cqf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Voice of Nature)
                    [ai1ej] : object {A Few Flowers More.items.[].system.items.ai1ej}
                        img : string {A Few Flowers More.items.[].system.items.ai1ej.img} (same value: icons/magic/symbols/runes-carved-stone-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ai1ej.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.ai1ej.name} (same value: Druidic Language)
                        uuid : string {A Few Flowers More.items.[].system.items.ai1ej.uuid} (same value: Compendium.pf2e.classfeatures.Item.Wildsong)
                    [bic0m] : object {A Few Flowers More.items.[].system.items.bic0m}
                        img : string {A Few Flowers More.items.[].system.items.bic0m.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.bic0m.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.bic0m.name} (same value: Master Spellcaster)
                        uuid : string {A Few Flowers More.items.[].system.items.bic0m.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
                    [cfonk] : object {A Few Flowers More.items.[].system.items.cfonk}
                        img : string {A Few Flowers More.items.[].system.items.cfonk.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.cfonk.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.cfonk.name} (same value: Great Fortitude)
                        uuid : string {A Few Flowers More.items.[].system.items.cfonk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    [g63pa] : object {A Few Flowers More.items.[].system.items.g63pa}
                        img : string {A Few Flowers More.items.[].system.items.g63pa.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.g63pa.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.g63pa.name} (same value: Druidic Order)
                        uuid : string {A Few Flowers More.items.[].system.items.g63pa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druidic Order)
                    [ibknd] : object {A Few Flowers More.items.[].system.items.ibknd}
                        img : string {A Few Flowers More.items.[].system.items.ibknd.img} (same value: icons/creatures/eyes/human-single-blue.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ibknd.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.ibknd.name} (same value: Alertness)
                        uuid : string {A Few Flowers More.items.[].system.items.ibknd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
                    [ifwyc] : object {A Few Flowers More.items.[].system.items.ifwyc}
                        img : string {A Few Flowers More.items.[].system.items.ifwyc.img} (same value: icons/sundries/books/book-open-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ifwyc.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.ifwyc.name} (same value: Legendary Spellcaster)
                        uuid : string {A Few Flowers More.items.[].system.items.ifwyc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
                    [ixkp9] : object {A Few Flowers More.items.[].system.items.ixkp9}
                        img : string {A Few Flowers More.items.[].system.items.ixkp9.img} (same value: icons/equipment/shield/round-wooden-boss-gold-brown.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ixkp9.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.ixkp9.name} (same value: Shield Block)
                        uuid : string {A Few Flowers More.items.[].system.items.ixkp9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Shield Block)
                    [jfaqa] : object {A Few Flowers More.items.[].system.items.jfaqa}
                        img : string {A Few Flowers More.items.[].system.items.jfaqa.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {A Few Flowers More.items.[].system.items.jfaqa.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.jfaqa.name} (same value: Weapon Specialization)
                        uuid : string {A Few Flowers More.items.[].system.items.jfaqa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [qvz7x] : object {A Few Flowers More.items.[].system.items.qvz7x}
                        img : string {A Few Flowers More.items.[].system.items.qvz7x.img} (same value: icons/magic/symbols/elements-air-earth-fire-water.webp)
                        level : integer {A Few Flowers More.items.[].system.items.qvz7x.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.qvz7x.name} (same value: Primal Spellcasting)
                        uuid : string {A Few Flowers More.items.[].system.items.qvz7x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Druid Spellcasting)
                    [ycbpi] : object {A Few Flowers More.items.[].system.items.ycbpi}
                        img : string {A Few Flowers More.items.[].system.items.ycbpi.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ycbpi.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.ycbpi.name} (same value: Expert Spellcaster)
                        uuid : string {A Few Flowers More.items.[].system.items.ycbpi.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
                    [zird8] : object {A Few Flowers More.items.[].system.items.zird8}
                        img : string {A Few Flowers More.items.[].system.items.zird8.img} (same value: icons/weapons/wands/wand-crook-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.zird8.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.zird8.name} (same value: Primal Hierophant)
                        uuid : string {A Few Flowers More.items.[].system.items.zird8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Primal Hierophant)
                    [32oz7] : object {A Few Flowers More.items.[].system.items.32oz7}
                        img : string {A Few Flowers More.items.[].system.items.32oz7.img} (same value: icons/magic/nature/root-vine-beanstolk-green.webp)
                        level : string {A Few Flowers More.items.[].system.items.32oz7.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.32oz7.name} (same value: Plant Nourishment)
                        uuid : string {A Few Flowers More.items.[].system.items.32oz7.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Plant Nourishment)
                    [z7jfd] : object {A Few Flowers More.items.[].system.items.z7jfd}
                        img : string {A Few Flowers More.items.[].system.items.z7jfd.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {A Few Flowers More.items.[].system.items.z7jfd.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.z7jfd.name} (same value: Read Lips)
                        uuid : string {A Few Flowers More.items.[].system.items.z7jfd.uuid} (same value: Compendium.pf2e.feats-srd.Item.Read Lips)
                    [06b94] : object {A Few Flowers More.items.[].system.items.06b94}
                        img : string {A Few Flowers More.items.[].system.items.06b94.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
                        level : integer {A Few Flowers More.items.[].system.items.06b94.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.06b94.name} (same value: Expert Spellcaster)
                        uuid : string {A Few Flowers More.items.[].system.items.06b94.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
                    [1da3z] : object {A Few Flowers More.items.[].system.items.1da3z}
                        img : string {A Few Flowers More.items.[].system.items.1da3z.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.1da3z.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.1da3z.name} (same value: Master Spellcaster)
                        uuid : string {A Few Flowers More.items.[].system.items.1da3z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
                    [1qqwt] : object {A Few Flowers More.items.[].system.items.1qqwt}
                        img : string {A Few Flowers More.items.[].system.items.1qqwt.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {A Few Flowers More.items.[].system.items.1qqwt.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.1qqwt.name} (same value: Weapon Specialization)
                        uuid : string {A Few Flowers More.items.[].system.items.1qqwt.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [73fw3] : object {A Few Flowers More.items.[].system.items.73fw3}
                        img : string {A Few Flowers More.items.[].system.items.73fw3.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.73fw3.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.73fw3.name} (same value: Vigilant Senses)
                        uuid : string {A Few Flowers More.items.[].system.items.73fw3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    [81u6r] : object {A Few Flowers More.items.[].system.items.81u6r}
                        img : string {A Few Flowers More.items.[].system.items.81u6r.img} (same value: icons/tools/instruments/harp-yellow-teal.webp)
                        level : integer {A Few Flowers More.items.[].system.items.81u6r.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.81u6r.name} (same value: Magnum Opus)
                        uuid : string {A Few Flowers More.items.[].system.items.81u6r.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magnum Opus)
                    [9uoge] : object {A Few Flowers More.items.[].system.items.9uoge}
                        img : string {A Few Flowers More.items.[].system.items.9uoge.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.9uoge.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.9uoge.name} (same value: Resolve)
                        uuid : string {A Few Flowers More.items.[].system.items.9uoge.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [ed5t5] : object {A Few Flowers More.items.[].system.items.ed5t5}
                        img : string {A Few Flowers More.items.[].system.items.ed5t5.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ed5t5.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.ed5t5.name} (same value: Spell Repertoire (Bard))
                        uuid : string {A Few Flowers More.items.[].system.items.ed5t5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Bard))
                    [en1lf] : object {A Few Flowers More.items.[].system.items.en1lf}
                        img : string {A Few Flowers More.items.[].system.items.en1lf.img} (same value: icons/tools/instruments/pipe-flue-tan.webp)
                        level : integer {A Few Flowers More.items.[].system.items.en1lf.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.en1lf.name} (same value: Composition Spells)
                        uuid : string {A Few Flowers More.items.[].system.items.en1lf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Composition Spells)
                    [iipml] : object {A Few Flowers More.items.[].system.items.iipml}
                        img : string {A Few Flowers More.items.[].system.items.iipml.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.iipml.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.iipml.name} (same value: Great Fortitude)
                        uuid : string {A Few Flowers More.items.[].system.items.iipml.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    [oitnf] : object {A Few Flowers More.items.[].system.items.oitnf}
                        img : string {A Few Flowers More.items.[].system.items.oitnf.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
                        level : integer {A Few Flowers More.items.[].system.items.oitnf.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.oitnf.name} (same value: Signature Spells (Level 3))
                        uuid : string {A Few Flowers More.items.[].system.items.oitnf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
                    [oyw8v] : object {A Few Flowers More.items.[].system.items.oyw8v}
                        img : string {A Few Flowers More.items.[].system.items.oyw8v.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.oyw8v.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.oyw8v.name} (same value: Muses)
                        uuid : string {A Few Flowers More.items.[].system.items.oyw8v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Muses)
                    [q84eq] : object {A Few Flowers More.items.[].system.items.q84eq}
                        img : string {A Few Flowers More.items.[].system.items.q84eq.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.q84eq.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.q84eq.name} (same value: Light Armor Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.q84eq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    [qev30] : object {A Few Flowers More.items.[].system.items.qev30}
                        img : string {A Few Flowers More.items.[].system.items.qev30.img} (same value: icons/equipment/head/hat-pointed-leather-black-glowing.webp)
                        level : integer {A Few Flowers More.items.[].system.items.qev30.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.qev30.name} (same value: Occult Spellcasting)
                        uuid : string {A Few Flowers More.items.[].system.items.qev30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Occult Spellcasting)
                    [qphik] : object {A Few Flowers More.items.[].system.items.qphik}
                        img : string {A Few Flowers More.items.[].system.items.qphik.img} (same value: systems/pf2e/icons/features/classes/greater-resolve.webp)
                        level : integer {A Few Flowers More.items.[].system.items.qphik.level} (same value: 17)
                        name : string {A Few Flowers More.items.[].system.items.qphik.name} (same value: Greater Resolve)
                        uuid : string {A Few Flowers More.items.[].system.items.qphik.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Resolve)
                    [tjlz3] : object {A Few Flowers More.items.[].system.items.tjlz3}
                        img : string {A Few Flowers More.items.[].system.items.tjlz3.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {A Few Flowers More.items.[].system.items.tjlz3.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.tjlz3.name} (same value: Lightning Reflexes)
                        uuid : string {A Few Flowers More.items.[].system.items.tjlz3.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [usp0h] : object {A Few Flowers More.items.[].system.items.usp0h}
                        img : string {A Few Flowers More.items.[].system.items.usp0h.img} (same value: icons/sundries/books/book-open-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.usp0h.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.usp0h.name} (same value: Legendary Spellcaster (Level 19))
                        uuid : string {A Few Flowers More.items.[].system.items.usp0h.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
                    [yjn5p] : object {A Few Flowers More.items.[].system.items.yjn5p}
                        img : string {A Few Flowers More.items.[].system.items.yjn5p.img} (same value: systems/pf2e/icons/features/classes/bard-weapon-expertise.webp)
                        level : integer {A Few Flowers More.items.[].system.items.yjn5p.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.yjn5p.name} (same value: Bard Weapon Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.yjn5p.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bard Weapon Expertise)
                    [diizj] : object {A Few Flowers More.items.[].system.items.diizj}
                        img : string {A Few Flowers More.items.[].system.items.diizj.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {A Few Flowers More.items.[].system.items.diizj.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.diizj.name} (same value: Seasoned)
                        uuid : string {A Few Flowers More.items.[].system.items.diizj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Seasoned)
                    [23vme] : object {A Few Flowers More.items.[].system.items.23vme}
                        img : string {A Few Flowers More.items.[].system.items.23vme.img} (same value: systems/pf2e/icons/features/classes/greater-juggernaut.webp)
                        level : integer {A Few Flowers More.items.[].system.items.23vme.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.23vme.name} (same value: Greater Juggernaut)
                        uuid : string {A Few Flowers More.items.[].system.items.23vme.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Juggernaut)
                    [3gwvw] : object {A Few Flowers More.items.[].system.items.3gwvw}
                        img : string {A Few Flowers More.items.[].system.items.3gwvw.img} (same value: icons/skills/melee/strike-axe-blood-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.3gwvw.level} (same value: 5)
                        name : string {A Few Flowers More.items.[].system.items.3gwvw.name} (same value: Brutality)
                        uuid : string {A Few Flowers More.items.[].system.items.3gwvw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Brutality)
                    [7jt77] : object {A Few Flowers More.items.[].system.items.7jt77}
                        img : string {A Few Flowers More.items.[].system.items.7jt77.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
                        level : integer {A Few Flowers More.items.[].system.items.7jt77.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.7jt77.name} (same value: Medium Armor Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.7jt77.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
                    [8ibv2] : object {A Few Flowers More.items.[].system.items.8ibv2}
                        img : string {A Few Flowers More.items.[].system.items.8ibv2.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {A Few Flowers More.items.[].system.items.8ibv2.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.8ibv2.name} (same value: Lightning Reflexes)
                        uuid : string {A Few Flowers More.items.[].system.items.8ibv2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [blnv0] : object {A Few Flowers More.items.[].system.items.blnv0}
                        img : string {A Few Flowers More.items.[].system.items.blnv0.img} (same value: icons/creatures/eyes/human-single-brown.webp)
                        level : integer {A Few Flowers More.items.[].system.items.blnv0.level} (same value: 17)
                        name : string {A Few Flowers More.items.[].system.items.blnv0.name} (same value: Heightened Senses)
                        uuid : string {A Few Flowers More.items.[].system.items.blnv0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Heightened Senses)
                    [e0sur] : object {A Few Flowers More.items.[].system.items.e0sur}
                        img : string {A Few Flowers More.items.[].system.items.e0sur.img} (same value: systems/pf2e/icons/features/classes/indomitable-will.webp)
                        level : integer {A Few Flowers More.items.[].system.items.e0sur.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.e0sur.name} (same value: Indomitable Will)
                        uuid : string {A Few Flowers More.items.[].system.items.e0sur.uuid} (same value: Compendium.pf2e.classfeatures.Item.Indomitable Will)
                    [g3k30] : object {A Few Flowers More.items.[].system.items.g3k30}
                        img : string {A Few Flowers More.items.[].system.items.g3k30.img} (same value: icons/magic/air/wind-vortex-swirl-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.g3k30.level} (same value: 17)
                        name : string {A Few Flowers More.items.[].system.items.g3k30.name} (same value: Quick Rage)
                        uuid : string {A Few Flowers More.items.[].system.items.g3k30.uuid} (same value: Compendium.pf2e.classfeatures.Item.Revitalizing Rage)
                    [gfxqm] : object {A Few Flowers More.items.[].system.items.gfxqm}
                        img : string {A Few Flowers More.items.[].system.items.gfxqm.img} (same value: icons/creatures/mammals/bull-horned-blue.webp)
                        level : integer {A Few Flowers More.items.[].system.items.gfxqm.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.gfxqm.name} (same value: Juggernaut)
                        uuid : string {A Few Flowers More.items.[].system.items.gfxqm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut)
                    [ihbgk] : object {A Few Flowers More.items.[].system.items.ihbgk}
                        img : string {A Few Flowers More.items.[].system.items.ihbgk.img} (same value: icons/skills/melee/shield-damaged-broken-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.ihbgk.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.ihbgk.name} (same value: Devastator)
                        uuid : string {A Few Flowers More.items.[].system.items.ihbgk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Devastator)
                    [njgcl] : object {A Few Flowers More.items.[].system.items.njgcl}
                        img : string {A Few Flowers More.items.[].system.items.njgcl.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.njgcl.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.njgcl.name} (same value: Greater Weapon Specialization (Barbarian))
                        uuid : string {A Few Flowers More.items.[].system.items.njgcl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization (Barbarian))
                    [o4ypa] : object {A Few Flowers More.items.[].system.items.o4ypa}
                        img : string {A Few Flowers More.items.[].system.items.o4ypa.img} (same value: icons/skills/melee/blade-tip-chipped-blood-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.o4ypa.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.o4ypa.name} (same value: Weapon Fury)
                        uuid : string {A Few Flowers More.items.[].system.items.o4ypa.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Mastery)
                    [p941e] : object {A Few Flowers More.items.[].system.items.p941e}
                        img : string {A Few Flowers More.items.[].system.items.p941e.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.p941e.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.p941e.name} (same value: Deny Advantage)
                        uuid : string {A Few Flowers More.items.[].system.items.p941e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage)
                    [qh9xw] : object {A Few Flowers More.items.[].system.items.qh9xw}
                        img : string {A Few Flowers More.items.[].system.items.qh9xw.img} (same value: icons/magic/symbols/mask-yellow-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.qh9xw.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.qh9xw.name} (same value: Mighty Rage)
                        uuid : string {A Few Flowers More.items.[].system.items.qh9xw.uuid} (same value: Compendium.pf2e.classfeatures.Item.Mighty Rage)
                    [s5lxl] : object {A Few Flowers More.items.[].system.items.s5lxl}
                        img : string {A Few Flowers More.items.[].system.items.s5lxl.img} (same value: icons/tools/smithing/furnace-fire-metal-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.s5lxl.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.s5lxl.name} (same value: Armor of Fury)
                        uuid : string {A Few Flowers More.items.[].system.items.s5lxl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Armor of Fury)
                    [spb04] : object {A Few Flowers More.items.[].system.items.spb04}
                        img : string {A Few Flowers More.items.[].system.items.spb04.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {A Few Flowers More.items.[].system.items.spb04.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.spb04.name} (same value: Weapon Specialization)
                        uuid : string {A Few Flowers More.items.[].system.items.spb04.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [tp5pg] : object {A Few Flowers More.items.[].system.items.tp5pg}
                        img : string {A Few Flowers More.items.[].system.items.tp5pg.img} (same value: icons/skills/social/intimidation-impressing.webp)
                        level : integer {A Few Flowers More.items.[].system.items.tp5pg.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.tp5pg.name} (same value: Raging Resistance)
                        uuid : string {A Few Flowers More.items.[].system.items.tp5pg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Raging Resistance)
                    [uhbeo] : object {A Few Flowers More.items.[].system.items.uhbeo}
                        img : string {A Few Flowers More.items.[].system.items.uhbeo.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.uhbeo.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.uhbeo.name} (same value: Instinct)
                        uuid : string {A Few Flowers More.items.[].system.items.uhbeo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Instinct)
                    [xvavy] : object {A Few Flowers More.items.[].system.items.xvavy}
                        img : string {A Few Flowers More.items.[].system.items.xvavy.img} (same value: systems/pf2e/icons/features/classes/rage.webp)
                        level : integer {A Few Flowers More.items.[].system.items.xvavy.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.xvavy.name} (same value: Rage)
                        uuid : string {A Few Flowers More.items.[].system.items.xvavy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rage)
                    [z8dne] : object {A Few Flowers More.items.[].system.items.z8dne}
                        img : string {A Few Flowers More.items.[].system.items.z8dne.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {A Few Flowers More.items.[].system.items.z8dne.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.z8dne.name} (same value: Dubious Knowledge)
                        uuid : string {A Few Flowers More.items.[].system.items.z8dne.uuid} (same value: Compendium.pf2e.feats-srd.Item.Dubious Knowledge)
                    0kdn2 : object {A Few Flowers More.items.[].system.items.0kdn2}
                        img : string {A Few Flowers More.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {A Few Flowers More.items.[].system.items.0kdn2.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.0kdn2.name} (same value: Weapon Specialization)
                        uuid : string {A Few Flowers More.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    1nwhg : object {A Few Flowers More.items.[].system.items.1nwhg}
                        img : string {A Few Flowers More.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp)
                        level : integer {A Few Flowers More.items.[].system.items.1nwhg.level} (same value: 5)
                        name : string {A Few Flowers More.items.[].system.items.1nwhg.name} (same value: Weapon Tricks)
                        uuid : string {A Few Flowers More.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks)
                    1zn3l : object {A Few Flowers More.items.[].system.items.1zn3l}
                        img : string {A Few Flowers More.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.1zn3l.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery)
                        uuid : string {A Few Flowers More.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
                    2xl4q : object {A Few Flowers More.items.[].system.items.2xl4q}
                        img : string {A Few Flowers More.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp)
                        level : integer {A Few Flowers More.items.[].system.items.2xl4q.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.2xl4q.name} (same value: Master Tricks)
                        uuid : string {A Few Flowers More.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks)
                    4al2i : object {A Few Flowers More.items.[].system.items.4al2i}
                        img : string {A Few Flowers More.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {A Few Flowers More.items.[].system.items.4al2i.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization)
                        uuid : string {A Few Flowers More.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
                    517c6 : object {A Few Flowers More.items.[].system.items.517c6}
                        img : string {A Few Flowers More.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.517c6.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.517c6.name} (same value: Great Fortitude)
                        uuid : string {A Few Flowers More.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    6ddtr : object {A Few Flowers More.items.[].system.items.6ddtr}
                        img : string {A Few Flowers More.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {A Few Flowers More.items.[].system.items.6ddtr.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    8tar0 : object {A Few Flowers More.items.[].system.items.8tar0}
                        img : string {A Few Flowers More.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
                        level : integer {A Few Flowers More.items.[].system.items.8tar0.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.8tar0.name} (same value: Incredible Senses)
                        uuid : string {A Few Flowers More.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
                    cifjd : object {A Few Flowers More.items.[].system.items.cifjd}
                        img : string {A Few Flowers More.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp)
                        level : integer {A Few Flowers More.items.[].system.items.cifjd.level} (same value: 11)
                        name : string {A Few Flowers More.items.[].system.items.cifjd.name} (same value: Rogue Expertise)
                        uuid : string {A Few Flowers More.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise)
                    e9ikq : object {A Few Flowers More.items.[].system.items.e9ikq}
                        img : string {A Few Flowers More.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp)
                        level : integer {A Few Flowers More.items.[].system.items.e9ikq.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.e9ikq.name} (same value: Sneak Attack)
                        uuid : string {A Few Flowers More.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack)
                    g1dmk : object {A Few Flowers More.items.[].system.items.g1dmk}
                        img : string {A Few Flowers More.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
                        level : integer {A Few Flowers More.items.[].system.items.g1dmk.level} (same value: 13)
                        name : string {A Few Flowers More.items.[].system.items.g1dmk.name} (same value: Improved Evasion)
                        uuid : string {A Few Flowers More.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
                    hg9s4 : object {A Few Flowers More.items.[].system.items.hg9s4}
                        img : string {A Few Flowers More.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.hg9s4.level} (same value: 17)
                        name : string {A Few Flowers More.items.[].system.items.hg9s4.name} (same value: Slippery Mind)
                        uuid : string {A Few Flowers More.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind)
                    i70zj : object {A Few Flowers More.items.[].system.items.i70zj}
                        img : string {A Few Flowers More.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {A Few Flowers More.items.[].system.items.i70zj.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.i70zj.name} (same value: Vigilant Senses)
                        uuid : string {A Few Flowers More.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    nilrb : object {A Few Flowers More.items.[].system.items.nilrb}
                        img : string {A Few Flowers More.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp)
                        level : integer {A Few Flowers More.items.[].system.items.nilrb.level} (same value: 9)
                        name : string {A Few Flowers More.items.[].system.items.nilrb.name} (same value: Debilitating Strikes)
                        uuid : string {A Few Flowers More.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike)
                    odz8x : object {A Few Flowers More.items.[].system.items.odz8x}
                        img : string {A Few Flowers More.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.odz8x.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.odz8x.name} (same value: Rogue's Racket)
                        uuid : string {A Few Flowers More.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket)
                    pfjze : object {A Few Flowers More.items.[].system.items.pfjze}
                        img : string {A Few Flowers More.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp)
                        level : integer {A Few Flowers More.items.[].system.items.pfjze.level} (same value: 15)
                        name : string {A Few Flowers More.items.[].system.items.pfjze.name} (same value: Double Debilitation)
                        uuid : string {A Few Flowers More.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation)
                    qx6de : object {A Few Flowers More.items.[].system.items.qx6de}
                        img : string {A Few Flowers More.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp)
                        level : integer {A Few Flowers More.items.[].system.items.qx6de.level} (same value: 1)
                        name : string {A Few Flowers More.items.[].system.items.qx6de.name} (same value: Surprise Attack)
                        uuid : string {A Few Flowers More.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack)
                    sjjee : object {A Few Flowers More.items.[].system.items.sjjee}
                        img : string {A Few Flowers More.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp)
                        level : integer {A Few Flowers More.items.[].system.items.sjjee.level} (same value: 3)
                        name : string {A Few Flowers More.items.[].system.items.sjjee.name} (same value: Deny Advantage)
                        uuid : string {A Few Flowers More.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage)
                    thypm : object {A Few Flowers More.items.[].system.items.thypm}
                        img : string {A Few Flowers More.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp)
                        level : integer {A Few Flowers More.items.[].system.items.thypm.level} (same value: 19)
                        name : string {A Few Flowers More.items.[].system.items.thypm.name} (same value: Master Strike)
                        uuid : string {A Few Flowers More.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike)
                    xn3fx : object {A Few Flowers More.items.[].system.items.xn3fx}
                        img : string {A Few Flowers More.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
                        level : integer {A Few Flowers More.items.[].system.items.xn3fx.level} (same value: 7)
                        name : string {A Few Flowers More.items.[].system.items.xn3fx.name} (same value: Evasion)
                        uuid : string {A Few Flowers More.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
                [trainedSkills] : object {A Few Flowers More.items.[].system.trainedSkills}
                    [lore] : array<string> {A Few Flowers More.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {A Few Flowers More.items.[].system.trainedSkills.lore.[]} (all different values)
                    value : array<string> {A Few Flowers More.items.[].system.trainedSkills.value}
                        Length: min=0 max=2
                        Value type: string {A Few Flowers More.items.[].system.trainedSkills.value.[]} (7 different values)
                            nature (x2)
                            society (x1)
                            occultism (x1)
                            performance (x1)
                            survival (x1)
                            athletics (x1)
                            stealth (x1)
                    [additional] : integer {A Few Flowers More.items.[].system.trainedSkills.additional} (all different values)
                    [custom] : string {A Few Flowers More.items.[].system.trainedSkills.custom} (same value: )
                [actionType] : object {A Few Flowers More.items.[].system.actionType}
                    value : string {A Few Flowers More.items.[].system.actionType.value} (3 different values)
                        passive (x61)
                        reaction (x2)
                        action (x4)
                [actions] : object {A Few Flowers More.items.[].system.actions}
                    [value] : integer {A Few Flowers More.items.[].system.actions.value} (2 different values)
                        1 (x2)
                        2 (x2)
                [category] : string {A Few Flowers More.items.[].system.category} (17 different values)
                    skill (x15)
                    medium (x2)
                    potion (x2)
                    simple (x1)
                    ancestry (x4)
                    class (x13)
                    general (x5)
                    classfeature (x25)
                    ancestryfeature (x4)
                    other (x5)
                    talisman (x1)
                    martial (x6)
                    light (x2)
                    oil (x1)
                    elixir (x1)
                    offensive (x1)
                    ammo (x1)
                [level] : object {A Few Flowers More.items.[].system.level}
                    [taken] : integer {A Few Flowers More.items.[].system.level.taken} (all different values)
                    value : integer {A Few Flowers More.items.[].system.level.value} (6 different values)
                        1 (x71)
                        0 (x43)
                        2 (x12)
                        4 (x4)
                        3 (x9)
                        7 (x1)
                [location] : mixed
                    string {A Few Flowers More.items.[].system.location} (21 different values)
                    object {A Few Flowers More.items.[].system.location}
                        value : string {A Few Flowers More.items.[].system.location.value} (all different values)
                        [heightenedLevel] : integer {A Few Flowers More.items.[].system.location.heightenedLevel} (2 different values)
                            2 (x3)
                            1 (x4)
                        [signature] : boolean {A Few Flowers More.items.[].system.location.signature} (same value: True)
                [prerequisites] : object {A Few Flowers More.items.[].system.prerequisites}
                    value : array<object> {A Few Flowers More.items.[].system.prerequisites.value}
                        Length: min=0 max=2
                        Value type: object {A Few Flowers More.items.[].system.prerequisites.value.[]}
                            value : string {A Few Flowers More.items.[].system.prerequisites.value.[].value} (20 different values)
                                trained in Nature (x1)
                                a familiar (x1)
                                leaf order (x2)
                                trained in Survival (x2)
                                trained in Society (x2)
                                master in Diplomacy (x1)
                                member of the Lion Blades (x1)
                                trained in Performance (x2)
                                Dexterity 14 (x1)
                                maestro muse (x1)
                                polymath muse (x1)
                                trained in Alcohol Lore, Cooking Lore, or Crafting (x1)
                                Acute Vision or Darkvision (x1)
                                trained in Crafting (x1)
                                trained in Athletics (x1)
                                trained in a skill with the Recall Knowledge action (x1)
                                trained in Thievery (x1)
                                expert in Stealth (x1)
                                trained in Arcana, Nature, Occultism or Religion (x1)
                                trained in Stealth (x1)
                [mod] : object {A Few Flowers More.items.[].system.mod}
                    value : integer {A Few Flowers More.items.[].system.mod.value} (same value: 0)
                [proficient] : object {A Few Flowers More.items.[].system.proficient}
                    value : integer {A Few Flowers More.items.[].system.proficient.value} (same value: 1)
                [baseItem] : string {A Few Flowers More.items.[].system.baseItem} (11 different values)
                    hide-armor (x1)
                    staff (x1)
                    wooden-shield (x1)
                    rapier (x2)
                    studded-leather-armor (x1)
                    war-flail (x1)
                    alchemical-bomb (x1)
                    breastplate (x1)
                    leather-armor (x1)
                    shortbow (x1)
                    shortsword (x1)
                [bulk] : object {A Few Flowers More.items.[].system.bulk}
                    value : mixed
                        float {A Few Flowers More.items.[].system.bulk.value} (same value: 0,1)
                        integer {A Few Flowers More.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            2 (x3)
                            0 (x8)
                    [capacity] : integer {A Few Flowers More.items.[].system.bulk.capacity} (same value: 4)
                    [heldOrStowed] : float {A Few Flowers More.items.[].system.bulk.heldOrStowed} (same value: 0,1)
                    [ignored] : integer {A Few Flowers More.items.[].system.bulk.ignored} (same value: 2)
                [containerId] : string {A Few Flowers More.items.[].system.containerId} (same value: bscOKrg1hoMiavFA)
                [equipped] : object {A Few Flowers More.items.[].system.equipped}
                    carryType : string {A Few Flowers More.items.[].system.equipped.carryType} (2 different values)
                        worn (x42)
                        held (x5)
                    [handsHeld] : integer {A Few Flowers More.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x20)
                        1 (x4)
                        2 (x1)
                    [invested] : boolean {A Few Flowers More.items.[].system.equipped.invested} (same value: True)
                    [inSlot] : boolean {A Few Flowers More.items.[].system.equipped.inSlot} (2 different values)
                        True (x5)
                        False (x1)
                [hardness] : integer {A Few Flowers More.items.[].system.hardness} (2 different values)
                    0 (x46)
                    3 (x1)
                [hp] : mixed
                    object {A Few Flowers More.items.[].system.hp}
                        max : integer {A Few Flowers More.items.[].system.hp.max} (2 different values)
                            0 (x46)
                            12 (x1)
                        value : integer {A Few Flowers More.items.[].system.hp.value} (2 different values)
                            0 (x46)
                            12 (x1)
                    integer {A Few Flowers More.items.[].system.hp} (2 different values)
                        8 (x7)
                        12 (x1)
                [material] : object {A Few Flowers More.items.[].system.material}
                    [grade] : mixed
                    [type] : mixed
                [price] : object {A Few Flowers More.items.[].system.price}
                    value : object {A Few Flowers More.items.[].system.price.value}
                        [gp] : integer {A Few Flowers More.items.[].system.price.value.gp} (11 different values)
                            5 (x2)
                            2 (x6)
                            4 (x2)
                            34 (x1)
                            1 (x5)
                            3 (x6)
                            50 (x1)
                            10 (x1)
                            8 (x1)
                            17 (x1)
                            12 (x1)
                        [sp] : integer {A Few Flowers More.items.[].system.price.value.sp} (5 different values)
                            1 (x2)
                            5 (x2)
                            4 (x1)
                            3 (x2)
                            9 (x1)
                        [cp] : integer {A Few Flowers More.items.[].system.price.value.cp} (3 different values)
                            5 (x2)
                            1 (x3)
                            2 (x2)
                    [per] : integer {A Few Flowers More.items.[].system.price.per} (same value: 10)
                [quantity] : integer {A Few Flowers More.items.[].system.quantity} (8 different values)
                    1 (x32)
                    4 (x2)
                    6 (x1)
                    10 (x1)
                    2 (x6)
                    5 (x1)
                    3 (x3)
                    20 (x1)
                [size] : string {A Few Flowers More.items.[].system.size} (2 different values)
                    med (x47)
                    sm (x4)
                [usage] : object {A Few Flowers More.items.[].system.usage}
                    value : string {A Few Flowers More.items.[].system.usage.value} (6 different values)
                        held-in-one-hand (x29)
                        held-in-two-hands (x6)
                        wornbackpack (x1)
                        affixed-to-weapon (x1)
                        wornmask (x1)
                        held-in-one-plus-hands (x1)
                [acBonus] : integer {A Few Flowers More.items.[].system.acBonus} (all different values)
                [checkPenalty] : integer {A Few Flowers More.items.[].system.checkPenalty} (2 different values)
                    -2 (x2)
                    -1 (x2)
                [dexCap] : integer {A Few Flowers More.items.[].system.dexCap} (all different values)
                [group] : string {A Few Flowers More.items.[].system.group} (7 different values)
                    leather (x3)
                    club (x1)
                    sword (x3)
                    flail (x1)
                    bomb (x1)
                    plate (x1)
                    bow (x1)
                [runes] : object {A Few Flowers More.items.[].system.runes}
                    [potency] : integer {A Few Flowers More.items.[].system.runes.potency} (2 different values)
                        0 (x7)
                        1 (x4)
                    [property] : array<> {A Few Flowers More.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: mixed
                    [resilient] : integer {A Few Flowers More.items.[].system.runes.resilient} (same value: 0)
                    [striking] : integer {A Few Flowers More.items.[].system.runes.striking} (2 different values)
                        1 (x4)
                        0 (x3)
                    [reinforcing] : integer {A Few Flowers More.items.[].system.runes.reinforcing} (same value: 0)
                [speedPenalty] : integer {A Few Flowers More.items.[].system.speedPenalty} (2 different values)
                    -5 (x2)
                    0 (x3)
                [strength] : integer {A Few Flowers More.items.[].system.strength} (all different values)
                [damage] : object {A Few Flowers More.items.[].system.damage}
                    [formula] : string {A Few Flowers More.items.[].system.damage.formula} (same value: 1d8)
                    [kind] : string {A Few Flowers More.items.[].system.damage.kind} (same value: healing)
                    [type] : string {A Few Flowers More.items.[].system.damage.type} (same value: vitality)
                    [damageType] : string {A Few Flowers More.items.[].system.damage.damageType} (3 different values)
                        bludgeoning (x2)
                        piercing (x4)
                        fire (x1)
                    [dice] : integer {A Few Flowers More.items.[].system.damage.dice} (2 different values)
                        1 (x6)
                        2 (x1)
                    [die] : string {A Few Flowers More.items.[].system.damage.die} (all different values)
                    [0] : object {A Few Flowers More.items.[].system.damage.0}
                        [applyMod] : boolean {A Few Flowers More.items.[].system.damage.0.applyMod} (2 different values)
                            False (x6)
                            True (x1)
                        [category] : mixed
                        formula : string {A Few Flowers More.items.[].system.damage.0.formula} (7 different values)
                            3d8 (x1)
                            1d8 (x1)
                            1d6 (x2)
                            2d4 (x1)
                            1d6+4 (x1)
                            2d10 (x1)
                            1d10+4 (x1)
                        kinds : array<string> {A Few Flowers More.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {A Few Flowers More.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x6)
                                healing (x3)
                        materials : array<> {A Few Flowers More.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {A Few Flowers More.items.[].system.damage.0.type} (5 different values)
                            acid (x2)
                            vitality (x1)
                            cold (x1)
                            untyped (x3)
                            sonic (x1)
                    [gcovwqxwitqchoin] : object {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.category} (same value: splash)
                        formula : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: 1)
                        kinds : array<string> {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: damage)
                        materials : array<> {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {A Few Flowers More.items.[].system.damage.gcovwqxwitqchoin.type} (same value: acid)
                    [persistent] : object {A Few Flowers More.items.[].system.damage.persistent}
                        [faces] : mixed
                        number : integer {A Few Flowers More.items.[].system.damage.persistent.number} (same value: 2)
                        type : string {A Few Flowers More.items.[].system.damage.persistent.type} (same value: fire)
                [uses] : object {A Few Flowers More.items.[].system.uses}
                    autoDestroy : boolean {A Few Flowers More.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {A Few Flowers More.items.[].system.uses.max} (2 different values)
                        1 (x10)
                        7 (x1)
                    value : integer {A Few Flowers More.items.[].system.uses.value} (2 different values)
                        1 (x10)
                        7 (x1)
                [bonus] : object {A Few Flowers More.items.[].system.bonus}
                    value : integer {A Few Flowers More.items.[].system.bonus.value} (2 different values)
                        0 (x6)
                        1 (x1)
                [bonusDamage] : object {A Few Flowers More.items.[].system.bonusDamage}
                    value : integer {A Few Flowers More.items.[].system.bonusDamage.value} (same value: 0)
                [range] : mixed
                    object {A Few Flowers More.items.[].system.range}
                        value : string {A Few Flowers More.items.[].system.range.value} (6 different values)
                            120 feet (x4)
                            touch (x4)
                            30 feet (x11)
                             (x6)
                            varies (x1)
                            60 feet (x1)
                    integer {A Few Flowers More.items.[].system.range} (2 different values)
                        20 (x1)
                        60 (x1)
                [reload] : object {A Few Flowers More.items.[].system.reload}
                    value : string {A Few Flowers More.items.[].system.reload.value} (3 different values)
                         (x5)
                        - (x1)
                        0 (x1)
                [splashDamage] : object {A Few Flowers More.items.[].system.splashDamage}
                    value : integer {A Few Flowers More.items.[].system.splashDamage.value} (2 different values)
                        0 (x6)
                        2 (x1)
                [stackGroup] : string {A Few Flowers More.items.[].system.stackGroup} (2 different values)
                    coins (x3)
                    arrows (x1)
                [ability] : object {A Few Flowers More.items.[].system.ability}
                    value : string {A Few Flowers More.items.[].system.ability.value} (2 different values)
                        wis (x1)
                        cha (x3)
                [autoHeightenLevel] : object {A Few Flowers More.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {A Few Flowers More.items.[].system.prepared}
                    [flexible] : boolean {A Few Flowers More.items.[].system.prepared.flexible} (same value: False)
                    value : string {A Few Flowers More.items.[].system.prepared.value} (3 different values)
                        prepared (x1)
                        focus (x2)
                        spontaneous (x1)
                [proficiency] : object {A Few Flowers More.items.[].system.proficiency}
                    slug : string {A Few Flowers More.items.[].system.proficiency.slug} (same value: )
                    value : integer {A Few Flowers More.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {A Few Flowers More.items.[].system.slots}
                    [slot0] : object {A Few Flowers More.items.[].system.slots.slot0}
                        max : integer {A Few Flowers More.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {A Few Flowers More.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {A Few Flowers More.items.[].system.slots.slot0.prepared.[]}
                                id : string {A Few Flowers More.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    E2aMMvCXolgGdYQy (x1)
                                    XlqawWai7xTY4pEc (x1)
                                    YUUCKN3X5wZkXAUE (x1)
                                    nZvZVuTRw0TmPD0z (x1)
                                    PsL2krF19xktSET9 (x1)
                    [slot1] : object {A Few Flowers More.items.[].system.slots.slot1}
                        max : integer {A Few Flowers More.items.[].system.slots.slot1.max} (same value: 3)
                        [prepared] : array<object> {A Few Flowers More.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {A Few Flowers More.items.[].system.slots.slot1.prepared.[]}
                                id : string {A Few Flowers More.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    sGJeYyhKBvdSePt5 (x1)
                                    Zzy8OIgzcJzoaKGX (x1)
                                    DQOxViRCs4QYurLG (x1)
                        value : integer {A Few Flowers More.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {A Few Flowers More.items.[].system.slots.slot2}
                        max : integer {A Few Flowers More.items.[].system.slots.slot2.max} (same value: 3)
                        [prepared] : array<object> {A Few Flowers More.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {A Few Flowers More.items.[].system.slots.slot2.prepared.[]}
                                id : string {A Few Flowers More.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    rPpyh1jSiN42TnSG (x1)
                                    F48BGEu0rwcwlisz (x1)
                                    Tw7q10Nl6qIdX6R1 (x1)
                        value : integer {A Few Flowers More.items.[].system.slots.slot2.value} (same value: 3)
                [spelldc] : object {A Few Flowers More.items.[].system.spelldc}
                    dc : integer {A Few Flowers More.items.[].system.spelldc.dc} (same value: 0)
                    value : integer {A Few Flowers More.items.[].system.spelldc.value} (same value: 0)
                [tradition] : object {A Few Flowers More.items.[].system.tradition}
                    value : string {A Few Flowers More.items.[].system.tradition.value} (2 different values)
                        primal (x2)
                        occult (x2)
                [area] : object {A Few Flowers More.items.[].system.area}
                    [details] : string {A Few Flowers More.items.[].system.area.details} (same value: all squares in a 20-foot-radius burst that contain plants)
                    type : string {A Few Flowers More.items.[].system.area.type} (2 different values)
                        burst (x2)
                        emanation (x2)
                    value : integer {A Few Flowers More.items.[].system.area.value} (3 different values)
                        20 (x1)
                        10 (x1)
                        60 (x2)
                [cost] : object {A Few Flowers More.items.[].system.cost}
                    value : string {A Few Flowers More.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {A Few Flowers More.items.[].system.counteraction} (same value: False)
                [defense] : object {A Few Flowers More.items.[].system.defense}
                    save : object {A Few Flowers More.items.[].system.defense.save}
                        basic : boolean {A Few Flowers More.items.[].system.defense.save.basic} (2 different values)
                            False (x4)
                            True (x1)
                        statistic : string {A Few Flowers More.items.[].system.defense.save.statistic} (3 different values)
                            reflex (x1)
                            will (x2)
                            fortitude (x2)
                [duration] : object {A Few Flowers More.items.[].system.duration}
                    sustained : boolean {A Few Flowers More.items.[].system.duration.sustained} (2 different values)
                        False (x24)
                        True (x3)
                    value : string {A Few Flowers More.items.[].system.duration.value} (10 different values)
                         (x13)
                        10 minutes (x3)
                        1 minute (x4)
                        varies (x1)
                        until the start of your next turn (x1)
                        until the end of the target's next turn (x1)
                        until the end of your turn (x1)
                        until the next time you make your daily preparations (x1)
                        see below (x1)
                        1 round (x1)
                [heightening] : object {A Few Flowers More.items.[].system.heightening}
                    [damage] : object {A Few Flowers More.items.[].system.heightening.damage}
                        0 : string {A Few Flowers More.items.[].system.heightening.damage.0} (6 different values)
                            2d8 (x1)
                            1d8 (x1)
                            1d4 (x1)
                            1d10 (x1)
                            1d10+4 (x1)
                            1d6 (x1)
                    [interval] : integer {A Few Flowers More.items.[].system.heightening.interval} (2 different values)
                        2 (x1)
                        1 (x5)
                    type : string {A Few Flowers More.items.[].system.heightening.type} (2 different values)
                        interval (x6)
                        fixed (x6)
                    [levels] : object {A Few Flowers More.items.[].system.heightening.levels}
                        [3] : object {A Few Flowers More.items.[].system.heightening.levels.3}
                            [target] : object {A Few Flowers More.items.[].system.heightening.levels.3.target}
                                value : string {A Few Flowers More.items.[].system.heightening.levels.3.target.value} (2 different values)
                                    5 creatures (x1)
                                    1 unattended object with a Bulk of 1 or less (x1)
                            [damage] : object {A Few Flowers More.items.[].system.heightening.levels.3.damage}
                                0 : object {A Few Flowers More.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.formula} (same value: 2d6)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: 1)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [range] : object {A Few Flowers More.items.[].system.heightening.levels.3.range}
                                value : string {A Few Flowers More.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    60 feet (x1)
                                    500 feet (x1)
                        [5] : object {A Few Flowers More.items.[].system.heightening.levels.5}
                            [damage] : object {A Few Flowers More.items.[].system.heightening.levels.5.damage}
                                0 : object {A Few Flowers More.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.formula} (same value: 3d6)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: 2)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: acid)
                            [target] : object {A Few Flowers More.items.[].system.heightening.levels.5.target}
                                value : string {A Few Flowers More.items.[].system.heightening.levels.5.target.value} (same value: 10 creatures)
                            range : object {A Few Flowers More.items.[].system.heightening.levels.5.range}
                                value : string {A Few Flowers More.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    120 feet (x1)
                                    60 feet (x1)
                        [7] : object {A Few Flowers More.items.[].system.heightening.levels.7}
                            [damage] : object {A Few Flowers More.items.[].system.heightening.levels.7.damage}
                                0 : object {A Few Flowers More.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.formula} (same value: 4d6)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: 3)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: acid)
                            target : object {A Few Flowers More.items.[].system.heightening.levels.7.target}
                                value : string {A Few Flowers More.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
                        [9] : object {A Few Flowers More.items.[].system.heightening.levels.9}
                            damage : object {A Few Flowers More.items.[].system.heightening.levels.9.damage}
                                0 : object {A Few Flowers More.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : mixed
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.formula} (same value: 5d6)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.0.type} (same value: acid)
                                gcovwqxwitqchoin : object {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: splash)
                                    formula : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: 4)
                                    materials : array<> {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: mixed
                                    type : string {A Few Flowers More.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: acid)
                [requirements] : string {A Few Flowers More.items.[].system.requirements} (same value: )
                [target] : object {A Few Flowers More.items.[].system.target}
                    value : string {A Few Flowers More.items.[].system.target.value} (8 different values)
                        1 creature (x10)
                        1 willing creature (x2)
                         (x10)
                        1 willing living creature or 1 undead (x1)
                        1 dying creature (x1)
                        1 ripe berry (x1)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
                        1 unattended object of light Bulk or less (x1)
                [time] : object {A Few Flowers More.items.[].system.time}
                    value : string {A Few Flowers More.items.[].system.time.value} (6 different values)
                        2 (x19)
                        1 to 3 (x1)
                        1 (x4)
                        3 (x1)
                        reaction (x1)
                        free (x1)
                [overlays] : object {A Few Flowers More.items.[].system.overlays}
                    [37gy7l19tik74o4s] : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {A Few Flowers More.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                    [7qdtetowq348s9oc] : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {A Few Flowers More.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    [7vbvdrv2cl87sqta] : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {A Few Flowers More.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                    [lfxcoz2d3f8j2zq1] : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {A Few Flowers More.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                    2I469pfbYcmFvzOA : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {A Few Flowers More.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    cUFX7ExSLeoa3vIF : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {A Few Flowers More.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    zFWsMjoeCnLxqJaV : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {A Few Flowers More.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                [ancestryFeatLevels] : object {A Few Flowers More.items.[].system.ancestryFeatLevels}
                    value : array<integer> {A Few Flowers More.items.[].system.ancestryFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {A Few Flowers More.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x4)
                            5 (x4)
                            9 (x4)
                            13 (x4)
                            17 (x4)
                [attacks] : object {A Few Flowers More.items.[].system.attacks}
                    advanced : integer {A Few Flowers More.items.[].system.attacks.advanced} (same value: 0)
                    martial : integer {A Few Flowers More.items.[].system.attacks.martial} (2 different values)
                        0 (x3)
                        1 (x1)
                    other : object {A Few Flowers More.items.[].system.attacks.other}
                        name : string {A Few Flowers More.items.[].system.attacks.other.name} (3 different values)
                             (x2)
                            longsword, rapier, sap, shortbow, shortsword, and whip (x1)
                            Rapier, Sap, Shortbow, and Shortsword (x1)
                        rank : integer {A Few Flowers More.items.[].system.attacks.other.rank} (2 different values)
                            0 (x2)
                            1 (x2)
                    simple : integer {A Few Flowers More.items.[].system.attacks.simple} (same value: 1)
                    unarmed : integer {A Few Flowers More.items.[].system.attacks.unarmed} (same value: 1)
                [classFeatLevels] : object {A Few Flowers More.items.[].system.classFeatLevels}
                    value : array<integer> {A Few Flowers More.items.[].system.classFeatLevels.value}
                        Length: min=10 max=11
                        Value type: integer {A Few Flowers More.items.[].system.classFeatLevels.value.[]} (11 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            1 (x2)
                [defenses] : object {A Few Flowers More.items.[].system.defenses}
                    heavy : integer {A Few Flowers More.items.[].system.defenses.heavy} (same value: 0)
                    light : integer {A Few Flowers More.items.[].system.defenses.light} (same value: 1)
                    medium : integer {A Few Flowers More.items.[].system.defenses.medium} (2 different values)
                        1 (x2)
                        0 (x2)
                    unarmored : integer {A Few Flowers More.items.[].system.defenses.unarmored} (same value: 1)
                [generalFeatLevels] : object {A Few Flowers More.items.[].system.generalFeatLevels}
                    value : array<integer> {A Few Flowers More.items.[].system.generalFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {A Few Flowers More.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x4)
                            7 (x4)
                            11 (x4)
                            15 (x4)
                            19 (x4)
                [keyAbility] : object {A Few Flowers More.items.[].system.keyAbility}
                    value : array<string> {A Few Flowers More.items.[].system.keyAbility.value}
                        Length: min=1 max=1
                        Value type: string {A Few Flowers More.items.[].system.keyAbility.value.[]} (all different values)
                [perception] : integer {A Few Flowers More.items.[].system.perception} (2 different values)
                    1 (x1)
                    2 (x3)
                [savingThrows] : object {A Few Flowers More.items.[].system.savingThrows}
                    fortitude : integer {A Few Flowers More.items.[].system.savingThrows.fortitude} (2 different values)
                        1 (x3)
                        2 (x1)
                    reflex : integer {A Few Flowers More.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x3)
                        2 (x1)
                    will : integer {A Few Flowers More.items.[].system.savingThrows.will} (same value: 2)
                [skillFeatLevels] : object {A Few Flowers More.items.[].system.skillFeatLevels}
                    value : array<integer> {A Few Flowers More.items.[].system.skillFeatLevels.value}
                        Length: min=10 max=20
                        Value type: integer {A Few Flowers More.items.[].system.skillFeatLevels.value.[]} (20 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            1 (x1)
                            3 (x1)
                            5 (x1)
                            7 (x1)
                            9 (x1)
                            11 (x1)
                            13 (x1)
                            15 (x1)
                            17 (x1)
                            19 (x1)
                [skillIncreaseLevels] : object {A Few Flowers More.items.[].system.skillIncreaseLevels}
                    value : array<integer> {A Few Flowers More.items.[].system.skillIncreaseLevels.value}
                        Length: min=9 max=19
                        Value type: integer {A Few Flowers More.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                            3 (x4)
                            5 (x4)
                            7 (x4)
                            9 (x4)
                            11 (x4)
                            13 (x4)
                            15 (x4)
                            17 (x4)
                            19 (x4)
                            2 (x1)
                            4 (x1)
                            6 (x1)
                            8 (x1)
                            10 (x1)
                            12 (x1)
                            14 (x1)
                            16 (x1)
                            18 (x1)
                            20 (x1)
                [spellcasting] : integer {A Few Flowers More.items.[].system.spellcasting} (2 different values)
                    1 (x2)
                    0 (x2)
                [subfeatures] : object {A Few Flowers More.items.[].system.subfeatures}
                    [languages] : object {A Few Flowers More.items.[].system.subfeatures.languages}
                        granted : array<string> {A Few Flowers More.items.[].system.subfeatures.languages.granted}
                            Length: min=0 max=1
                            Value type: string {A Few Flowers More.items.[].system.subfeatures.languages.granted.[]} (same value: wildsong)
                        slots : integer {A Few Flowers More.items.[].system.subfeatures.languages.slots} (2 different values)
                            0 (x1)
                            2 (x1)
                    [proficiencies] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies}
                        [perception] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.perception}
                            rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.perception.rank} (same value: 2)
                        [fortitude] : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2)
                        reflex : object {A Few Flowers More.items.[].system.subfeatures.proficiencies.reflex}
                            rank : integer {A Few Flowers More.items.[].system.subfeatures.proficiencies.reflex.rank} (same value: 2)
                [additionalLanguages] : object {A Few Flowers More.items.[].system.additionalLanguages}
                    count : integer {A Few Flowers More.items.[].system.additionalLanguages.count} (same value: 0)
                    custom : string {A Few Flowers More.items.[].system.additionalLanguages.custom} (same value: )
                    value : array<string> {A Few Flowers More.items.[].system.additionalLanguages.value}
                        Length: min=6 max=6
                        Value type: string {A Few Flowers More.items.[].system.additionalLanguages.value.[]} (6 different values)
                            draconic (x4)
                            elven (x4)
                            gnomish (x4)
                            goblin (x4)
                            halfling (x4)
                            sakvroth (x4)
                [flaws] : object {A Few Flowers More.items.[].system.flaws}
                    0 : object {A Few Flowers More.items.[].system.flaws.0}
                        value : array<string> {A Few Flowers More.items.[].system.flaws.0.value}
                            Length: min=1 max=1
                            Value type: string {A Few Flowers More.items.[].system.flaws.0.value.[]} (same value: int)
                [languages] : object {A Few Flowers More.items.[].system.languages}
                    custom : string {A Few Flowers More.items.[].system.languages.custom} (same value: )
                    value : array<string> {A Few Flowers More.items.[].system.languages.value}
                        Length: min=2 max=2
                        Value type: string {A Few Flowers More.items.[].system.languages.value.[]} (2 different values)
                            common (x4)
                            fey (x4)
                [reach] : integer {A Few Flowers More.items.[].system.reach} (same value: 5)
                [speed] : integer {A Few Flowers More.items.[].system.speed} (same value: 25)
                [vision] : string {A Few Flowers More.items.[].system.vision} (same value: low-light-vision)
                [maxTakable] : integer {A Few Flowers More.items.[].system.maxTakable} (same value: 3)
                [collapsed] : boolean {A Few Flowers More.items.[].system.collapsed} (same value: False)
                [stowing] : boolean {A Few Flowers More.items.[].system.stowing} (same value: True)
                [selfEffect] : object {A Few Flowers More.items.[].system.selfEffect}
                    name : string {A Few Flowers More.items.[].system.selfEffect.name} (same value: Effect: Rage)
                    uuid : string {A Few Flowers More.items.[].system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Effect: Rage)
            type : string {A Few Flowers More.items.[].type} (16 different values)
                heritage (x4)
                background (x4)
                feat (x66)
                lore (x6)
                equipment (x20)
                armor (x4)
                consumable (x11)
                weapon (x7)
                shield (x1)
                treasure (x3)
                spellcastingEntry (x4)
                spell (x27)
                class (x4)
                ancestry (x4)
                backpack (x1)
                action (x1)
            [flags] : object {A Few Flowers More.items.[].flags}
                pf2e : object {A Few Flowers More.items.[].flags.pf2e}
                    [itemGrants] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants}
                        [leafOrder] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder.id} (same value: U7edku17BaznXqSd)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leafOrder.onDelete} (same value: detach)
                        [shieldBlock] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock.id} (same value: Ae03IiIWayBiJN1W)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shieldBlock.onDelete} (same value: detach)
                        [leshyFamiliar] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar.id} (same value: Lk09GKvpcfIzxXj3)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.leshyFamiliar.onDelete} (same value: detach)
                        [shamelessRequest] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest.id} (same value: Rlu0aCOTeRbdwYsq)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.shamelessRequest.onDelete} (same value: detach)
                        [lingeringComposition] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition.id} (same value: cxcnFByLsrOqIsaU)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.lingeringComposition.onDelete} (same value: detach)
                        [polymath] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath.id} (same value: I3Eq2aE1cNHJOqQw)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.polymath.onDelete} (same value: detach)
                        [versatilePerformance] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance.id} (same value: a06BN264eGAyM3At)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.versatilePerformance.onDelete} (same value: detach)
                        [dragonInstinct] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct.id} (same value: Sgf0WUIIcoX6a52E)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.dragonInstinct.onDelete} (same value: detach)
                        [rage] : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage.id} (same value: 2nUJYHhONIP05UFC)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.rage.onDelete} (same value: detach)
                        thief : object {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief}
                            id : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief.id} (same value: Jjl5w4vSZxb8r0Se)
                            onDelete : string {A Few Flowers More.items.[].flags.pf2e.itemGrants.thief.onDelete} (same value: detach)
                    [grantedBy] : object {A Few Flowers More.items.[].flags.pf2e.grantedBy}
                        id : string {A Few Flowers More.items.[].flags.pf2e.grantedBy.id} (10 different values)
                            U7edku17BaznXqSd (x1)
                            RdSK5qhwvV6uH3p6 (x1)
                            cYvwWcKjpyknOzSP (x1)
                            TQZTk5mPM5nBzsvM (x1)
                            DqsLtvQOGY2YpsfY (x1)
                            I3Eq2aE1cNHJOqQw (x1)
                            J1fdk4pAD3DEciXc (x1)
                            LLR5LayA8kCYU2b6 (x1)
                            fcJhGCYhiBGKANfN (x1)
                            VSzJLv8cQ4qB05i9 (x1)
                        onDelete : string {A Few Flowers More.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
    name : string {A Few Flowers More.name} (all different values)
    prototypeToken : object {A Few Flowers More.prototypeToken}
        name : string {A Few Flowers More.prototypeToken.name} (all different values)
    system : object {A Few Flowers More.system}
        [abilities] : mixed
        attributes : object {A Few Flowers More.system.attributes}
            hp : object {A Few Flowers More.system.attributes.hp}
                temp : integer {A Few Flowers More.system.attributes.hp.temp} (same value: 0)
                value : integer {A Few Flowers More.system.attributes.hp.value} (all different values)
            speed : object {A Few Flowers More.system.attributes.speed}
                otherSpeeds : array<> {A Few Flowers More.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {A Few Flowers More.system.attributes.speed.value} (same value: 25)
        build : object {A Few Flowers More.system.build}
            attributes : object {A Few Flowers More.system.build.attributes}
                boosts : object {A Few Flowers More.system.build.attributes.boosts}
                    1 : array<string> {A Few Flowers More.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {A Few Flowers More.system.build.attributes.boosts.1.[]} (6 different values)
                            str (x3)
                            dex (x4)
                            wis (x2)
                            con (x3)
                            int (x3)
                            cha (x1)
        crafting : object {A Few Flowers More.system.crafting}
            formulas : array<> {A Few Flowers More.system.crafting.formulas}
                Length: min=0 max=0
                Value type: mixed
        details : object {A Few Flowers More.system.details}
            age : object {A Few Flowers More.system.details.age}
                value : string {A Few Flowers More.system.details.age.value} (same value: )
            biography : object {A Few Flowers More.system.details.biography}
                allies : string {A Few Flowers More.system.details.biography.allies} (same value: )
                anathema : array<> {A Few Flowers More.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: mixed
                appearance : string {A Few Flowers More.system.details.biography.appearance} (same value: )
                attitude : string {A Few Flowers More.system.details.biography.attitude} (same value: )
                backstory : string {A Few Flowers More.system.details.biography.backstory} (same value: )
                beliefs : string {A Few Flowers More.system.details.biography.beliefs} (same value: )
                birthPlace : string {A Few Flowers More.system.details.biography.birthPlace} (same value: )
                campaignNotes : string {A Few Flowers More.system.details.biography.campaignNotes} (same value: )
                catchphrases : string {A Few Flowers More.system.details.biography.catchphrases} (same value: )
                dislikes : string {A Few Flowers More.system.details.biography.dislikes} (same value: )
                edicts : array<> {A Few Flowers More.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: mixed
                enemies : string {A Few Flowers More.system.details.biography.enemies} (same value: )
                likes : string {A Few Flowers More.system.details.biography.likes} (same value: )
                organizations : string {A Few Flowers More.system.details.biography.organizations} (same value: )
            ethnicity : object {A Few Flowers More.system.details.ethnicity}
                value : string {A Few Flowers More.system.details.ethnicity.value} (same value: )
            gender : object {A Few Flowers More.system.details.gender}
                value : string {A Few Flowers More.system.details.gender.value} (3 different values)
                    Male (x1)
                    Nonbinary (x2)
                    Female (x1)
            height : object {A Few Flowers More.system.details.height}
                value : string {A Few Flowers More.system.details.height.value} (same value: )
            keyability : object {A Few Flowers More.system.details.keyability}
                value : string {A Few Flowers More.system.details.keyability.value} (same value: str)
            languages : object {A Few Flowers More.system.details.languages}
                details : string {A Few Flowers More.system.details.languages.details} (same value: )
                value : array<string> {A Few Flowers More.system.details.languages.value}
                    Length: min=0 max=2
                    Value type: string {A Few Flowers More.system.details.languages.value.[]} (3 different values)
                        halfling (x1)
                        kelish (x1)
                        gnomish (x1)
            level : object {A Few Flowers More.system.details.level}
                value : integer {A Few Flowers More.system.details.level.value} (same value: 4)
            nationality : object {A Few Flowers More.system.details.nationality}
                value : string {A Few Flowers More.system.details.nationality.value} (same value: )
            weight : object {A Few Flowers More.system.details.weight}
                value : string {A Few Flowers More.system.details.weight.value} (same value: )
            xp : object {A Few Flowers More.system.details.xp}
                max : integer {A Few Flowers More.system.details.xp.max} (same value: 1000)
                min : integer {A Few Flowers More.system.details.xp.min} (same value: 0)
                pct : integer {A Few Flowers More.system.details.xp.pct} (same value: 0)
                value : integer {A Few Flowers More.system.details.xp.value} (same value: 0)
        exploration : array<> {A Few Flowers More.system.exploration}
            Length: min=0 max=0
            Value type: mixed
        initiative : object {A Few Flowers More.system.initiative}
            statistic : string {A Few Flowers More.system.initiative.statistic} (same value: perception)
        pfs : object {A Few Flowers More.system.pfs}
            [characterNumber] : mixed
            currentFaction : string {A Few Flowers More.system.pfs.currentFaction} (same value: EA)
            levelBump : boolean {A Few Flowers More.system.pfs.levelBump} (same value: False)
            [playerNumber] : mixed
            reputation : object {A Few Flowers More.system.pfs.reputation}
                [EA] : mixed
                [GA] : mixed
                [HH] : mixed
                [RO] : mixed
                [VS] : mixed
                [VW] : mixed
            [school] : mixed
        resources : object {A Few Flowers More.system.resources}
            [focus] : object {A Few Flowers More.system.resources.focus}
                value : integer {A Few Flowers More.system.resources.focus.value} (same value: 2)
            heroPoints : object {A Few Flowers More.system.resources.heroPoints}
                max : integer {A Few Flowers More.system.resources.heroPoints.max} (same value: 3)
                value : integer {A Few Flowers More.system.resources.heroPoints.value} (same value: 1)
        saves : object {A Few Flowers More.system.saves}
        skills : object {A Few Flowers More.system.skills}
            acrobatics : object {A Few Flowers More.system.skills.acrobatics}
                rank : integer {A Few Flowers More.system.skills.acrobatics.rank} (2 different values)
                    0 (x2)
                    1 (x2)
            arcana : object {A Few Flowers More.system.skills.arcana}
                rank : integer {A Few Flowers More.system.skills.arcana.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            athletics : object {A Few Flowers More.system.skills.athletics}
                rank : integer {A Few Flowers More.system.skills.athletics.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            crafting : object {A Few Flowers More.system.skills.crafting}
                rank : integer {A Few Flowers More.system.skills.crafting.rank} (3 different values)
                    0 (x2)
                    2 (x1)
                    1 (x1)
            deception : object {A Few Flowers More.system.skills.deception}
                rank : integer {A Few Flowers More.system.skills.deception.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            diplomacy : object {A Few Flowers More.system.skills.diplomacy}
                rank : integer {A Few Flowers More.system.skills.diplomacy.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            intimidation : object {A Few Flowers More.system.skills.intimidation}
                rank : integer {A Few Flowers More.system.skills.intimidation.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            medicine : object {A Few Flowers More.system.skills.medicine}
                rank : integer {A Few Flowers More.system.skills.medicine.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            nature : object {A Few Flowers More.system.skills.nature}
                rank : integer {A Few Flowers More.system.skills.nature.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            occultism : object {A Few Flowers More.system.skills.occultism}
                rank : integer {A Few Flowers More.system.skills.occultism.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            performance : object {A Few Flowers More.system.skills.performance}
                rank : integer {A Few Flowers More.system.skills.performance.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            religion : object {A Few Flowers More.system.skills.religion}
                rank : integer {A Few Flowers More.system.skills.religion.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            society : object {A Few Flowers More.system.skills.society}
                rank : integer {A Few Flowers More.system.skills.society.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            stealth : object {A Few Flowers More.system.skills.stealth}
                rank : integer {A Few Flowers More.system.skills.stealth.rank} (3 different values)
                    1 (x1)
                    2 (x2)
                    0 (x1)
            survival : object {A Few Flowers More.system.skills.survival}
                rank : integer {A Few Flowers More.system.skills.survival.rank} (3 different values)
                    2 (x1)
                    0 (x2)
                    1 (x1)
            thievery : object {A Few Flowers More.system.skills.thievery}
                rank : integer {A Few Flowers More.system.skills.thievery.rank} (2 different values)
                    0 (x3)
                    1 (x1)
    type : string {A Few Flowers More.type} (same value: character)